Forced to stay with his aunt and uncle for the summer holidays, Tom Long is lonely and bored, until one night he hears the clock strike 13. He suddenly finds himself transported to a magical Victorian garden of the 1880s and meets a girl.
A journey deep into an uncharted and treacherous land, where fantastical creatures await the legendary Clades—a family of explorers whose differences threaten to topple their latest, and by far most crucial, mission.
Tony and Tia are other-worldly twins endowed with telekinesis. When their Uncle Bene drops them off in Los Angeles for an earthbound vacation, a display of their supernatural skill catches the eye of the nefarious Dr. Gannon and his partner in crime, Letha, who see rich possibilities in harnessing the children's gifts. They kidnap Tony, and Tia gives chase only to find Gannon is using her brother's powers against her.
Alice, now 19 years old, returns to the whimsical world she first entered as a child and embarks on a journey to discover her true destiny.
On a golden afternoon, wildly curious young Alice tumbles into the burrow and enters the merry, madcap world of Wonderland full of whimsical escapades.
Set on the subterranean Mine-World, a band of human worker are treated like slaves under the power of the evil overlord Zygon until one, Orin, unearths the hilt of a mythical sword that only he can master. Escaping the planet, he runs into the rogue smuggler Dagg and a pair of helpful droids and the princess, who all team up to return to the Mine-World with a plan to defeat Zygon and free Orin's enslaved people.
A knight framed for a tragic crime teams with a scrappy, shape-shifting teen to prove his innocence.
Alice in Wonderland (1966) is a BBC television play based on Alice's Adventures in Wonderland by Lewis Carroll. It was directed by Jonathan Miller, then most widely known for his appearance in the long-running satirical revue Beyond the Fringe.
The adventures of a father and his young daughter, in their search for a long lost book that will help reunite a missing, close relative.
A teenager finds herself transported to a deep forest setting where a battle between the forces of good and the forces of evil is taking place. She bands together with a rag-tag group characters in order to save their world—and ours.
Meg and Charles Wallace are aided by Calvin and three interesting women in the search for their father who disappeared during a government experiment. Their travels take them around the universe to a place unlike any other.
When the pressure to be royal becomes too much for Mal, she returns to the Isle of the Lost where her archenemy Uma, Ursula's daughter, has taken her spot as self-proclaimed queen.
For years, old wood carver Mr. Meacham has delighted local children with his tales of the fierce dragon that resides deep in the woods of the Pacific Northwest. To his daughter, Grace, who works as a forest ranger, these stories are little more than tall tales... until she meets Pete, a mysterious 10-year-old with no family and no home who claims to live in the woods with a giant, green dragon named Elliott. And from Pete's descriptions, Elliott seems remarkably similar to the dragon from Mr. Meacham's stories. With the help of Natalie, an 11-year-old girl whose father Jack owns the local lumber mill, Grace sets out to determine where Pete came from, where he belongs, and the truth about this dragon.
In a remote village on the island of Carpathia, a shy farm girl named Yuri is raised to fear an elusive animal species known as ochi. But when Yuri discovers a wounded baby ochi has been left behind, she escapes on a quest to bring him home.
Follow the clues to fun and excitement as the beloved little mouse takes on a big monster in this charming, full-length adventure. When a ferocious, mouse-nabbing creature puts fear into the hearts of New York City's rodents, Fievel and his friends team up with a reporter to chase after the scoop of the century and -- just maybe -- get a close-up look at the bad guy himself!
When Hilda wakes up in the body of a troll, she must use her wits and courage to get back home, become human again — and save the city of Trolberg.
Elaine "Ellie" Harrison has just moved from Minnesota to Annapolis, Maryland while her parents take a year-long sabbatical to continue their medieval studies in nearby Washington D.C. Her new high school, Avalon High, seems like a typical high school with the stereotypical students: Lance the jock, Jennifer the cheerleader, Marco, the bad boy/desperado, and Will, the senior class president, quarterback, and all around good guy. But not everyone at Avalon High is who they appear to be, not even Ellie herself. Eventually, it becomes apparent that Avalon High is a situation where the ancient Arthurian legend is repeating itself.
Max imagines running away from his mom and sailing to a far-off land where large talking beasts—Ira, Carol, Douglas, the Bull, Judith and Alexander—crown him as their king, play rumpus, build forts and discover secret hideaways.
When the warren belonging to a community of rabbits is threatened, a brave group led by Fiver, Bigwig, Blackberry and Hazel leave their homeland in a search of a safe new haven.
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