An evil hyponotist/ventriloquist plots to gain an heiress' millions.
An aging hypnotist creates a device that allows the user to control the mind of another person, but his wife abuses its power by manipulating a younger man to commit evil acts.
When professional gamer Hana, who suffers from acute agoraphobia, receives new equipment that enhances her game, she begins to wonder if it is reading her mind – or controlling it.
When average, law-abiding citizens suddenly turn to a life of hedonistic behavior and violent crime, Detective Tom Beck is tasked with helping young FBI agent Lloyd Gallagher determine the cause.
After a young, middle-class couple moves into what seems like a typical suburban house, they become increasingly disturbed by a presence that may or may not be demonic but is certainly the most active in the middle of the night.
After his father, an assassin, is brutally murdered, Nick Gant vows revenge on Division, the covert government agency that dabbles in psychic warfare and experimental drugs. Hiding in Hong Kong's underworld, Nick assembles a band of rogue psychics dedicated to destroying Division. Together with Cassie, a teenage clairvoyant, Nick goes in search of a missing girl and a stolen suitcase that could be the key to accomplishing their mutual goal.
A lonely teenage horror-movie fan discovers a mysterious computer game that uses hypnosis to custom-tailor the game into the most terrifying experience imaginable. When he emerges from the hypnotic trance he is horrified to find evidence that the brutal murder depicted in the game actually happened -- and he's the killer.
Hugo is a brilliant turn-of-the-century scientist, loved and respected by his family and friends, admired by his colleagues. But he is a man quickly becoming obsessed with a curious and frightening question...What is the mysterious apparition found in the photographs of his dying subjects?
After a man with extraordinary, and frighteningly destructive, telepathic abilities is nabbed by agents from a mysterious rogue corporation, he discovers he is far from the only possessor of such strange powers. Some of the other “scanners” have their minds set on world domination, while others are trying to stop them.
Five train passengers are joined by a mysterious fortuneteller who offers to read Tarot. A quintet of stories unfold: an architect returns to his ancestral home to find a vengeful werewolf; a doctor suspects his new wife is a vampire; an intelligent vine takes over a house; a jazz musician plagiarises music from a voodoo ceremony; and a pompous art critic is pursued by a disembodied hand.
Sinister things begin happening to kidnappers who are holding a young boy for ransom in a remote cabin.
Criminology student Chloe fakes her own death to break into a morgue, in order to retrieve a piece of evidence that ties her younger brother to a crime gone wrong. Once inside, she discovers that a sadistic coroner is using the corpses for his sick and twisted business, and when he realises that Chloe still has a pulse, a terrifying game of cat and mouse ensues.
Two investigators of paranormal hoaxes, the veteran Dr. Margaret Matheson and her young assistant, Tom Buckley, study the most varied metaphysical phenomena with the aim of proving their fraudulent origins. Simon Silver, a legendary blind psychic, reappears after an enigmatic absence of 30 years to become the greatest international challenge to both orthodox science and professional sceptics. Tom starts to develop an intense obsession with Silver, whose magnetism becomes stronger with each new manifestation of inexplicable events. As Tom gets closer to Silver, tension mounts, and his worldview is threatened to its core.
A rebellious teenage boy, struggling with his parents' imminent divorce, encounters a terrifying evil after his next-door neighbor becomes possessed by an ancient witch that feasts on children.
An architect, visiting an English country house, realizes the other guests are familiar from his recurring nightmare. When they share their tales of the supernatural, he is filled with a growing dread.
As the president of a trashy TV channel, Max Renn is desperate for new programming to attract viewers. When he happens upon "Videodrome," a TV show dedicated to gratuitous torture and punishment, Max sees a potential hit and broadcasts the show on his channel. However, after his girlfriend auditions for the show and never returns, Max investigates the truth behind Videodrome and discovers that the graphic violence may not be as fake as he thought.
A horror film told in three parts, from three perspectives, in which a mysterious transmission that turns people into killers invades every cell phone, radio, and television.
On Halloween night, a sorority house is overrun with ghosts, while a vengeful housemother goes on a killing spree.
A mother of two inherits a home from her aunt. On the first night in the new home she is confronted with murderous intruders and fights for her daughters’ lives. Sixteen years later the daughters reunite at the house, and that is when things get strange...
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