1864. Samurai Shinbei is sent in a secret mission to Ezo, in the North of Japan, to stop riots of villagers commanded by Jirozaemon. A Russian count's daughter, the village leader's daughter and a secret treasure add up to the adventure.
On the Hokkaido frontier, a war veteran and Ainu girl race against misfits and military renegades to find treasure mapped out on tattooed outlaws.
Noreno, a half-Roman, is entrusted with the mission of crossing the snowy mountains of Armenia, swarming with Parthian patrols, to seek help for his slowly dying men.
Brazilian-Japanese gangster Mario rescues his Chinese girlfriend Kei as she's about to be deported from Japan. Desperate to escape, he hides in Tokyo's booming Japanese-Portuguese community and seeks passage from the country from a Russian mobster. To meet his price, they hold up a bigtime drug deal between the Chinese Mafia and the local Yakuza.
After years on the road establishing his reputation as Japan's greatest fencer, Takezo returns to Kyoto. Otsu waits for him, yet he has come not for her but to challenge the leader of the region's finest school of fencing. To prove his valor and skill, he walks deliberately into ambushes set up by the school's followers.
A brother and sister's journey into the jungle to find their missing father.
When an artifact known as the "King's Seal" is stolen during transport from Soul Society, Hitsugaya Toushirou is assigned to retrieve it. Toushirou goes missing after a battle with the thieves, leading Seireitei to suspect him of treachery. They order his immediate capture and execution. Unwilling to believe him capable of such a crime, Ichigo, Rangiku, Rukia, and Renji set out to find Toushirou.
While on a hunting trip in the isolated wilderness, a father and his adopted teenage son are turned into the prey of unknown assailants. They are unexpectedly joined in their fight for survival by a stranger who reveals the disturbing truth about the son's biological father, an international crime lord, and why that crime lord has sent trained assassins to kill the teenager.
Struggling to elevate himself from his low caste in 17th century Japan, Miyamoto trains to become a mighty samurai warrior.
Zatoichi comes upon the town of Tonda, overrun by gangsters. Using one of his favorite techniques, Zatoichi proceeds to win 8 ryo in a rigged gambling game. Of course, the local gangsters attempt to kill him, and the adventure begins. It turns out a blacksmith named Senzo examines Zatoichi's cane sword, and discovers it to be forged by his old mentor. Senzo discovers the sword is at the end of its usefulness and will break when it is used next.
With most of his family already dead at Ogami Itto's hands, Retsudo launches one final plot to destroy him, and when that fails, unleashes the fury of every remaining member of the Yagyu clan.
In an alternate version of 1949 Japan in which World War II never happened, the Japanese capital of Teito is home to both an ultra rich upper class and the dirt poor masses. The city is thrown into a state of panic when a phantom thief called “The Kaijin (Fiend) with 20 Faces” (K-20 for short) begins to use his mysterious abilities to steal from the rich and give to the poor. One day a circus acrobat named Heikichi Endo (Takeshi Kaneshiro) is framed for K-20’s crimes and becomes determined to clear his name. He teams up with K-20’s next target, a wealthy duchess named Yoko Hashiba (Takako Matsu) and her detective fiancé (Toru Nakamura), to take K-20 down once and for all.
Hiding out with his son Taylor on the Mexican coast, Nero hopes to put his violent Special Forces career behind him. But after Nero’s home is attacked and Taylor is abducted, the mysterious Mzamo orders Nero to slaughter the members of three rival crime syndicates. If he fails, Taylor will die. Now, with bullets flying and bodies dropping as Nero completes his mission, he races to find Mzamo’s hideout and seek revenge.
After surviving the slaughter of many Christians 350 years ago, a samurai denounces God for ignoring the pleas of believers. He sells his soul to Satan and receives the power to resurrect the dead to join him in a murderous rampage.
A sadistic Daimyo (feudal lord) rapes a woman and murders both her and her husband, but even when one of his own vassals commits suicide to bring attention to the crime, the matter is quickly hushed up. Not only will there be no punishment, but because the Daimyo is the Shogun's younger brother, he will soon be appointed to a high political position from which he could wreak even more havoc. Convinced that the fate of the Shogunate hangs in the balance, a plot is hatched to assassinate the Daimyo. The two most brilliant strategic minds of their generation find themselves pitted against each other; one is tasked to defend a man he despises, and has a small army at his disposal. The other is given a suicide mission, and has 12 brave men. They are the 13 Assassins.
As the Straw Hat Pirates sail through the Grand Line, a sudden eruption of geysers beneath the Going Merry sends the crew flying over a nearby island. In the chaos, Chopper falls overboard and becomes separated from his friends. While Luffy and the others land on the far side of the island, Chopper finds himself hailed as the new king by the local animals. However, danger looms as a group of human “horn hunters” arrives. Their leader, Count Butler, is a violin-playing man who consumes horns to gain strength, and he seeks to devour the island’s greatest treasure to inherit immense power. Can Luffy and the crew stop Count Butler’s scheme and save the island? And will they be able to show Momambi that not all pirates are the villains he believes them to be?
A rebellious ninja in 17th century Japan takes refuge with a fisherman and his family.
When feudal lord Itakura Katsuakira decides to prepare his samurai troops for the onslaught of modernization by having them compete in a marathon, his independent-minded daughter Yuki secretly joins the race.
Relaxing on a cozy beach, the Straw Hat Pirates are taking a rest from their quest. Right until Luffy noticed the Going Merry has been hijacked and sailed off from the beach. This leads them to search the ship and find the thief who took it from them. They ran into a duo named the Theif Brothers, who informed them that their ship was stolen by a group of pirates called the Trump Kyoudai. When they encountered the Trump Pirates, Nami ended up getting kidnapped as well as Luffy's hat. They tracked down the pirates to their base on Clockwork Island. Now Luffy, Zoro, Sanji, Usopp, and the Theif Brothers must reclaim the Going Merry, Save Nami, and get back Shank's straw hat.
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