A town is terrorised by a monster that was created by local environmental pollution.
This All Hallows’ Eve, Nightmare is bent on conquering our waking world by crossing through the Dream Dimension, and converting each dreamer into a monster. Can Dr. Strange, Hulk and the Howling Commandos hold the line and put an end to his nefarious scheme?
Two millennia ago, a Lybian king has a basilisk (snake-shaped dragon), which petrifies people, subjected to the same fate with a golden scepter during a solar eclipse. Both these and several victims are dug up by modern archaeologist Harrison 'Harry' McColl's expedition. Despite a cryptic warning from tribal locals, everything goes to his Colorado university's museum. It's all exhibited during another eclipse, which leads to the monster reviving. Harry and some of his friends must try to petrify the monster again.
After status-obsessed teen Sara has sex for the first time, she wakes up the next day nine months pregnant-with an alien.
Teenage friends must resist the spell of an evil showman staging a house of horrors show in their small town.
The Utah community of Santa Ynez is being terrorized by a mysterious black coupe that appears out of nowhere and begins running people down. After the car kills off the town sheriff, Captain Wade Parent is determined to stop the murderous driver.
Two scheming demons strike a deal with a punk rock-loving teen so they can leave the Underworld and live out their dreams in the Land of the Living.
Follows Pete, a professional hitman, as he faces a group of assassins after the boss of a crime syndicate suspects disloyalty due to his attendance at Workaholics Anonymous meetings.
Department H sends in Wolverine to track down a mysterious beast known by the US Military as the Hulk, who is rampaging across the Canadian wilderness. Surveying the extent of the damage to a destroyed town, Wolverine notices a toxic scent as well as the smell of gunpowder. He is then deployed to the wilderness to resume tracking the creature.
Seven years since the Monsterpocalypse began, Joel Dawson has been living underground in order to survive. But after reconnecting over radio with his high school girlfriend Aimee, Joel decides to venture out to reunite with her, despite all the dangerous monsters that stand in his way.
A young boy's discovery of a colorful, wish-granting rock causes chaos in the suburban town of Black Falls when jealous kids and scheming adults alike set out to get their hands on it.
Cassie, a 13 year old Gothic girl, is trying to fit in at her new school. To entertain herself, she plays a series of pranks on the popular kids and her younger brother, Max. When she goes to a Halloween store looking for new tricks, she finds a little book called "The Evil Thing"
A vain actor, his best friend, and an activist end up at a mutant freak farm run by a weirdo scientist.
A drive-in favorite, this sci-fi classic follows teenagers Steve and his best girl, Jane, as they try to protect their hometown from a gelatinous alien life form that engulfs everything it touches. The first to discover the substance and live to tell about it, Steve and Jane witness the blob destroying an elderly man, then it growing to a terrifying size. But no one else has seen the goo, and policeman Dave refuses to believe the kids without proof.
Hugo is a brilliant turn-of-the-century scientist, loved and respected by his family and friends, admired by his colleagues. But he is a man quickly becoming obsessed with a curious and frightening question...What is the mysterious apparition found in the photographs of his dying subjects?
A Halloween-hating dad reluctantly teams up with his teenage daughter when an evil spirit wreaks havoc by making their town's decorations come to life.
Inspired by Chris Marker's iconic 1962 featurette La Jetée; the year is 2073—a not-so-distant dystopian future—and the setting is New San Francisco, the scorched-earth tech-dominant police state where democracy and personal freedom have been well and truly obliterated.
A vampire attacks a horror author on the street and then invites him to a nearby club as a gesture of gratitude, which turns out to be a meeting place for assorted creatures of the night. The vampire then regales him with three stories, each interspersed with musical performances at the club.
When professional gamer Hana, who suffers from acute agoraphobia, receives new equipment that enhances her game, she begins to wonder if it is reading her mind – or controlling it.
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